Hey! :)
Sorry it has been quiet for a little while. There has been so much to do for the Greenlight. Some of the smallest things can be the ones that are the hardest. But, I've finally listed The Human Gallery on Steam Greenlight! I did it yesterday and already the comments and stats are looking very encouraging.
Though it will be tricky to keep up as there are lots of new projects added daily. But I'm confident, and hopefully some of the medias will play the demo and write about it.
But yeah! When I listed to Greenlight I uploaded the first gameplay footage of the game. So far all the comments are suggesting that people are truly liking the art-style and overall atmosphere which is exactly what I'm after. All good so far! :)
Ah, Finnish Steam here. Almost missed that bit, so what that image shows from top to down is your current position on your way to top 100. Unique visitors, "Yes" votes and followers.
This whole preparing for Steam Greenlight has been pretty stressful and I have not been able to work on game's length, but now that I've listed the game I can't wait to move on new scenarios with the game. I've something wicked in my mind, it will be awesome!
When I listed my previous game Silence of the Sleep you needed a lot more votes to reach the top 100. I can also see a huge difference on average stats when compared to times I listed SotS. I think Steam is closing the Greenlight at some point, and maybe this is part of it. But I'm hoping I still get the permission to release before that happens!
But yes, to keep up I've sent a lots of email to various medias, hopefully they will write about the game. I've also contacted a bunch of Youtube LP's and MathasGames already played the demo and seemed to enjoy it! Hopefully a few more LP's will play it as well, though getting through to them is very difficult. Can't even imagine the amount of email they receive every day. I've also been using Twitter to spread the word, something I did not use with my previous game too much.
Simply put, I've been working extremely hard with the demo and I want it to get a fair shot. Hopefully things will go well!
Alright, if you're reading this and have not yet voted over Greenlight, could you please consider doing it? Also spreading the word is one of the best possible ways. If you have any good ideas how to share the word please drop a comment!
Cheers!
Jesse
Showing posts with label voice. Show all posts
Showing posts with label voice. Show all posts
Wednesday, May 6, 2015
The Human Gallery is finally on Steam Greenlight
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Monday, April 13, 2015
Preparing for Steam Greenlight - Part 2
Hello! :)
Alright, I've been polishing and fixing the press demo. I've been working with additional sounds, graphics and, well, everything that are needed in the demo. There are still a few things I need to do but I feel pretty confident it won't take too long. Everything looks good, by the end of this month I could list my game to Steam Greenlight. That is exciting but something I can't wait to do as that's when I will share the longer gameplay footage of the game. Yaikes!
Huh well that does not sound too bad, right...?
BUT!
Ah, the famous but.
Well, I still don't know what to do with the voice acting. My head is about to explode. I've been thinking it around and around. It would be ideal to hire someone, but it is quite expensive and honestly I don't think I want a publisher. Freedom is one of the greatest things of being indie! Crowdfunding... well, it would take a HUGE amount of time, really! I already feel like I don't have enough time so all the "extra", well it just won't cut. Not now at least.
But the Greenlight is approaching and I would be a fool to wait much longer. I need to make decisions. I've been trying to figure all the good and the bad sides of each of the possible solutions and at the moment finding volunteers, people that are trying to bounce to industry feels like my best bet.
In ideal situation I'd hire people. Now I can't pull it off. But that does not mean finding volunteers are necessarily a bad thing. Heck, I can only imagine how hard it is to build a name. So it could be a win/win situation. I've faith in The Human Gallery, who knows how far it can get? It could act as an outstanding showcase for your future work. Only downside is finding the right people but let's see how that goes!
This is the important bit!
I've created a small info/apply page. You can find the page HERE!Okay, I'm not too fond of long posts so I will leave this as it is. Next time around I'll try to share something that is more interesting to read! :)
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Sunday, March 29, 2015
Preparing for Steam Greenlight - Part 1
Hello! :)
I've been a bit busy for the last couple of days so the progress has been a bit slower than usually. But I'm back now!
So, I'm planning on going to Steam Greenlight in around a month and to do so I need to finish with a playable demo for the press and some Youtube LP's. No point going without a small hype as most of the votes you get comes soon after you have listed your game!
For those who might not be familiar with Greenlight, it is where Steam users can vote which games gets released on Steam. So to get the permission to release your game you need to get your game greenlit.
Alright! So my demo is almost ready, there are some things and polishing I need to do. However my biggest trouble at the moment is the voice acting. I have decided to have the voice acting in The Human Gallery as it can and will take the experience in a whole new level. But to do so I need quality voice actors, right?
So, I have a few possible paths here but I really don't know which one to take.
I've been a bit busy for the last couple of days so the progress has been a bit slower than usually. But I'm back now!
So, I'm planning on going to Steam Greenlight in around a month and to do so I need to finish with a playable demo for the press and some Youtube LP's. No point going without a small hype as most of the votes you get comes soon after you have listed your game!
For those who might not be familiar with Greenlight, it is where Steam users can vote which games gets released on Steam. So to get the permission to release your game you need to get your game greenlit.
Alright! So my demo is almost ready, there are some things and polishing I need to do. However my biggest trouble at the moment is the voice acting. I have decided to have the voice acting in The Human Gallery as it can and will take the experience in a whole new level. But to do so I need quality voice actors, right?
So, I have a few possible paths here but I really don't know which one to take.
- Hire voice actors. As simple as that, however not cheap. Even though I've released a commercial game before (Silence of the Sleep) it does not mean I'm rolling in cash. Actually at the moment it's just enough to pay the rent and to develop my next project. I'm not sure I can afford that, at least at the moment.
- Get a publisher that could invest a little money so I could hire voice actors. This is something I could consider, however I have not worked with a publishers before so I'm not sure what to expect. At the same time it is a tempting but terrifying idea.
- Find volunteers. Maybe people that are tying to get into gaming industry that are willing to work for free. This could be a perfect way to get into scene. However, it will take a lots of time to create The Human Gallery, so if I were to find volunteers they would need to stick with the project for 1 - 1½ year! It would be a pain in the ass to cast someone now only to find out that they are not interested later on. I would need to re-cast and that would again take a lots of time and trouble.
- Do the voice acting myself. NOT! :D
But yeah, as you might see it's a tricky situation! I'd love to have the voice acting for the press demo, but it's hard as I've no idea where to go from here! I'm secretly hoping that this blog will find the right people and maybe that would set the path to take, who knows!
If you read this and figured you have an idea you can find my email here.
Oh, and everybody please let me know what do you think, what option would you prefer? Just drop a comment, I'm sure to read every one of them!
Thank you for reading! :)
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